The Rubik's Cube can be very frustrating and
may seem next to impossible to restore to its original configuration.
However, once you know a few algorithms, it is very easy to solve. The
method described in this article is the layer method: we first solve one
face of the cube (first layer), then the middle layer, and finally the
last layer.
Steps
First Layer
- 1Familiarize yourself with the Notations at the bottom of the page.
- 2Choose one face to start with. In the examples that will follow, the color for the first layer is white.
- 3Solve the cross. Set into position the four edge pieces that contain white. (You should be able to do this by yourself without needing algorithms.) All four edge pieces can be placed in a maximum of eight moves (five or six in general).
- Place the cross at the bottom. Turn the cube over 180° so that the cross now on the bottom.
- 4Solve the four corners of the first layer, one by one. You should also be able to place the corners without needing algorithms. To get you started, here is an example of one corner being solved:
- At the end of this step, the first layer should be complete, with a solid color (in this case, white) at the bottom.
- 5Verify your first layer is correct. You should now have the first layer complete and look like this (from the bottom side):
Middle Layer
- 1Place the four edges of the middle layer. Those edge pieces are the ones that do not contain yellow in our example. You need to know only one algorithm to solve the middle layer. The second algorithm is symmetrical to the first.
- If the edge piece is located in the last layer :
(1.a) (1.b)
symmetrical to (1.a) - If the edge piece is in the middle layer but in the wrong place or with the wrong orientation, simply use the same algorithm to place any other edge piece in its position. Your edge piece will then be in the last layer, and you just have to use the algorithm again to position it properly in the middle layer.
- If the edge piece is located in the last layer :
- 2Verify correct positioning. Your cube should now have the first two layers complete and look like this (from the bottom side) :
Last layer
- 1Permute the corners. At this step, our goal is to place the corners of the last layer in their correct position, regardless of their orientation.
- Locate two adjacent corners that share a color other than the color of the top layer (other than yellow in our case).
- Turn the top layer until these two corners are on the correct color
side, facing you. For instance, if the two adjacent corners both contain
red, turn the top layer until those two corners are on the red side of
the cube. Note that on the other side, the two corners of the top layer
will both contain the color of that side as well (orange in our
example).
- Determine whether the two corners of the front side are in their
correct position, and swap them if needed. In our example, the right
side is green, and the left side is blue. Therefore the front corner on
the right must contain green, and the front corner on the left must
contain blue. If it is not the case, you will need to swap those two
corners with the following algorithm:
Swap 1 and 2 : (2.a) - Do the same with the two corners at the back. Turn the cube around to place the other side (orange) in front of you. Swap the two front corners if needed.
- As an alternative, if you notice that both the front pair and the
back pair of corners need to be swapped, you can do it with only one
algorithm (note the huge similarity with the previous algorithm):
Swap 1 with 2 and 3 with 4 : (2.b)
- 2Orient the corners. Locate each top color facelet of the corners (yellow in our case). You need to know only one algorithm to orient the corners:
(3.a) - The algorithm will rotate three corners on themselves at once (from
the side to the top). The blue arrows show which three corners you are
turning, and in which direction (clockwise). If the yellow stickers are
the way shown on the pictures and you perform the algorithm once, you
should end up with the four yellow stickers on top :
- It is also convenient to use the symmetrical algorithm (here the red arrows are counter-clockwise turns):
(3.b)
Symmetrical to (3.a) - Note: performing one of these algorithms twice is equivalent to performing the other. In some cases, you will need to perform the algorithm more than once :
- Two correctly oriented corners :
= = + = = + = = + - No correctly oriented corner :
= = + = = + - More generally, apply (3.a) in those cases:
Two correctly oriented corners : No correctly oriented corner :
- The algorithm will rotate three corners on themselves at once (from
the side to the top). The blue arrows show which three corners you are
turning, and in which direction (clockwise). If the yellow stickers are
the way shown on the pictures and you perform the algorithm once, you
should end up with the four yellow stickers on top :
- 3Permute the edges. You will need to know only one algorithm for this step. Check whether one or several edges are already in the correct position (the orientation does not matter at this point).
- If all the edges are in their correct positions, you are done for this step.
- If one edge only is correctly positioned, use the following algorithm :
(4.a) - Or its symmetrical :
(4.b)
Symmetrical to (4.a)
Note : performing twice one of these algorithms is equivalent to performing the other. - If all four edges are incorrectly positioned, perform one of the two algorithms once from any side. You will then have only one edge correctly positioned.
- 4Orient the edges. You will need to know two algorithms for that last step :
Dedmore "H" Pattern (5) Dedmore "Fish" Pattern (6) - Note the DOWN, LEFT, UP, RIGHT, sequence to most of the Dedmore "H"
and "Fish" algorithms. You really have only one algorithm to remember
since :
(6) = + (5) + - If all four edges are flipped, perform the "H" pattern algorithm from any side, and you will have to perform that algorithm one more time to solve the cube.
- Note the DOWN, LEFT, UP, RIGHT, sequence to most of the Dedmore "H"
and "Fish" algorithms. You really have only one algorithm to remember
since :
- 5Congratulations! Your cube should now be solved.
Notations
- 1This is the key to the notations used.
- The pieces that compose the Rubik's Cube are called Cubies, and the color stickers on the Cubies are called facelets.
- There are three types of Cubies:
- The centers (or center pieces), at the center of each face of the Cube. There are six of them, each have one facelet
- The corners (or corner pieces), at the corners of the Cube. There are eight of them, and each have three facelets
- The edges (or edge pieces), between each pair of adjacent corners. There are 12 of them and each have 2 facelets
- Not all cubes have the same color schemes. The the colors used for
these illustrations is called BOY (because the Blue, Orange and Yellow
faces are in clockwise order).
- White opposes yellow;
- Blue opposes green;
- Orange opposes red;
- 2This article uses two different views for the Cube:
- The 3D View, showing three sides of the Cube: the front
(red), the top (yellow), and the right side (green). In Step 4, the
algorithm (1.b) is illustrated with a picture showing the left side of
the cube (blue), the front (red) and top (yellow).
- The Top View, showing only the top of the cube (yellow). The front side is at the bottom (red).
- The 3D View, showing three sides of the Cube: the front
(red), the top (yellow), and the right side (green). In Step 4, the
algorithm (1.b) is illustrated with a picture showing the left side of
the cube (blue), the front (red) and top (yellow).
- 3For the top view, each bar indicates the location of the important facelet. In the picture, the yellow facelets of the top back corners are on the top (yellow) side, while the yellow facelets of the top front corners are both located on the front side of the cube.
- 4When a facelet is grey, it means that its color is not important at the moment.
- 5The arrows (blue or red) show what the algorithm will do. In the case of the algorithm (3.a) for instance, it will rotate the three corners on themselves as shown. If the yellow facelets are as drawn on the picture, at the end of the algorithm they will be on top.
- The axis of the rotation is the big diagonal of the cube (from one corner to the corner all the way on the other side of the cube).
- Blue arrows are used for clockwise turns (algorithm (3.a)).
- Red arrows are used for counter-clockwise turns (algorithm (3.b), symmetrical to (3.a)).
- 6For the top view, the light blue facelets indicate that an edge is incorrectly oriented. In the picture, the edges on the left and right are both incorrectly oriented. This means that if the top face is yellow, the yellow facelets for those two edges are not on the top, but on the side.
- 7For the move notations it is important to always look at the cube from the front side.
- Rotation of the front side.
- Rotation of one of the three vertical rows:
- Rotation of one of the three horizontal rows:
- A few examples of moves:
START
- Rotation of the front side.
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